1. Open Blender 3d 2. Click on the 'clock' icon in the bottom left corner of the screen and select 'Text editor' 3. This will open the Text editor in the area where the 'Timeline' normally is. Click on the 'New' button to create a new text file: 4. Copy the code below and paste it.
All procedural textures in Blender are based on math. Even such irregular structures as "Voronoi" and "Noise" are actually generated according to the.